# Leilei Wang

> Leilei Wang is a Series A investor at KongZhong (Beijing) backing Music and Video. See 8 investments, check sizes, portfolio. Updated Aug 2026.

- Type: Angel Investor
- Fund: [KongZhong](https://shizune.co/investors/profile/kongzhong)
- Location: Beijing, China
- Total investments: 8
- Last investment: Dec 2021
- Lead investor: 38%
- Last updated: Aug 2026
- LinkedIn: https://www.linkedin.com/in/leilei-wang-30764346

Leilei Wang is a Series A investor at KongZhong in Beijing focused on Music and Video. Wang Leilei (1974 -), the people of Beijing, people's liberation army generals China Wangzheng The sun, in 1999, joined the TOM.COM Internet Group, served as general manager of operations China district. In 2001, he was promoted to general manager of TOM group's deputy chief operating officer and online business. Wang Leilei was thefounder of Beijing Yin Chengzhi Technology Co., Ltd. and served as president and general manager, and has worked in the Shantou Yifeng futures brokerage Co. Ltd. and Chinese the Great Wall computer software company.

## Round sizes

| Stage | Round size |
| --- | --- |
| Series A | $12M–$12M |

## Investment focus

### Industry

| Industry | Investments | Share |
| --- | --- | --- |
| Music | 1 | 13% |
| Video | 1 | 13% |
| Mobile | 1 | 13% |
| Finance | 1 | 13% |
| Medical | 1 | 13% |

22 industries tracked in total.

### Stage

| Stage | Investments | Share |
| --- | --- | --- |
| Series A | 2 | 25% |
| Funding Round | 2 | 25% |
| Seed | 1 | 13% |
| Angel | 1 | 13% |
| Private Equity | 1 | 13% |

### Country

| Country | Investments | Share |
| --- | --- | --- |
| China | 4 | 50% |
| United States | 2 | 25% |

## Investments

| Company | Description | Amount | Stage | Date | Website |
| --- | --- | --- | --- | --- | --- |
| Doctor AI Yisheng Intelligence | Doctor AI is a med-tech firm that provides a smart AI medical record quality control system. |  | Series A | Dec 28, 2021 |  |
| BridGene Biosciences | BridGene Biosciences is a biotechnology company using cutting-edge chemoproteomic technology to discover and develop small molecules. It enables covalent small molecules to perform proteome-wide screening in live cells, which results in highly selective small molecules that drug traditionally undruggable targets. | $12M | Series A | May 05, 2021 |  |
| BridGene Biosciences | BridGene Biosciences is a biotechnology company using cutting-edge chemoproteomic technology to discover and develop small molecules. It enables covalent small molecules to perform proteome-wide screening in live cells, which results in highly selective small molecules that drug traditionally undruggable targets. | $12M | Series A | May 05, 2021 |  |
| KongZhong | Kongzhong Corporation is a provider of digital entertainment services for consumers in the People's Republic of China.The company operates through three main business units: wireless value-added services (WVAS), mobile games, and internet games.The WVAS business unit provides interactive entertainment, media, and other interactiveservices to mobile phone users through various second generation standard and 2G technology platforms. This segment offers various WVAS, such as mobile games, pictures, karaoke, electronic books, mobile phone personalization features, entertainment news, chat, and message boards.The Mobile Games business unit develops and publishes mobile games, including action, role-playing, and leisure games for mobile phone users. In 2010, KongZhong made up 8.89% of the mobile game market, ranking first among the industry. Its mobile games include Warrior vs Monster and Kingdom Story.The Internet Games business unit develops internet games.Kongzhong sells its WVAS and mobile games through telecommunication operators and other distribution partners.KongZhong Corporation was founded on May 6, 2002, and is headquartered in Beijing, the People’s Republic of China. The company was formerly known as Communication Over The Air, Inc. and changed its name to KongZhong Corporation in March 2004, the same year it went public in NASDAQ through investments made by American and Hong Kong venture capital firms. | $299M |  | Mar 21, 2017 |  |
| Groopie | Groopie is the only app that lets groups of friends create amazing shows together. Everyone can add to the story with their unique perspectives and social experiences, one episode at a time. By creating a show with other active social video users, individuals can maximize exposure and gain access to many new followers.Groopie ultimately bringsvlogging to a collaborative, social era. As a mobile first platform, users have the ability to tell great stories and create quality content on the go. | $400K | Seed | Mar 05, 2014 |  |
| Shede | Shede provides an online platform for the exchange of second-hand commodities among consumers. | $567K | Angel | Apr 01, 2008 |  |
| Great Wall Software | Great Wall Software is the provider of professional solutions for the mobile application business and digital music platform services. | $3.5M |  | Aug 09, 2004 |  |
| KongZhong | Kongzhong Corporation is a provider of digital entertainment services for consumers in the People's Republic of China.The company operates through three main business units: wireless value-added services (WVAS), mobile games, and internet games.The WVAS business unit provides interactive entertainment, media, and other interactiveservices to mobile phone users through various second generation standard and 2G technology platforms. This segment offers various WVAS, such as mobile games, pictures, karaoke, electronic books, mobile phone personalization features, entertainment news, chat, and message boards.The Mobile Games business unit develops and publishes mobile games, including action, role-playing, and leisure games for mobile phone users. In 2010, KongZhong made up 8.89% of the mobile game market, ranking first among the industry. Its mobile games include Warrior vs Monster and Kingdom Story.The Internet Games business unit develops internet games.Kongzhong sells its WVAS and mobile games through telecommunication operators and other distribution partners.KongZhong Corporation was founded on May 6, 2002, and is headquartered in Beijing, the People’s Republic of China. The company was formerly known as Communication Over The Air, Inc. and changed its name to KongZhong Corporation in March 2004, the same year it went public in NASDAQ through investments made by American and Hong Kong venture capital firms. |  | Private Equity |  |  |

8 of 8 investments shown.

## Co-investors
- [WeDo Capital Management](https://shizune.co/investors/profile/beijing-weidu-capital-management) — VC Fund, 2 deals together
- [Kaitai Capital](https://shizune.co/investors/profile/kaitai-capital) — VC Fund, 2 deals together
- [Pangu Venture Capital](https://shizune.co/investors/profile/pangu-venture-capital) — VC Fund, 2 deals together
- [Takeda Ventures](https://shizune.co/investors/profile/takeda-ventures) — VC Fund, 2 deals together
- [Chiratae Ventures](https://shizune.co/investors/profile/idg-ventures) — VC Fund, 1 deal together
- [Marathon Venture Partners](https://shizune.co/investors/profile/marathon-venture-partners) — VC Fund, 1 deal together

## About KongZhong

VC Fund · Beijing, China

Kongzhong Corporation is a provider of digital entertainment services for consumers in the People's Republic of China.The company operates through three main business units: wireless value-added services (WVAS), mobile games, and internet games.The WVAS business unit provides interactive entertainment, media, and other interactiveservices to mobile phone users through various second generation standard and 2G technology platforms. This segment offers various WVAS, such as mobile games, pictures, karaoke, electronic books, mobile phone personalization features, entertainment news, chat, and message boards.The Mobile Games business unit develops and publishes mobile games, including action, role-playing, and leisure games for mobile phone users. In 2010, KongZhong made up 8.89% of the mobile game market, ranking first among the industry. Its mobile games include Warrior vs Monster and Kingdom Story.The Internet Games business unit develops internet games.Kongzhong sells its WVAS and mobile games through telecommunication operators and other distribution partners.KongZhong Corporation was founded on May 6, 2002, and is headquartered in Beijing, the People’s Republic of China. The company was formerly known as Communication Over The Air, Inc. and changed its name to KongZhong Corporation in March 2004, the same year it went public in NASDAQ through investments made by American and Hong Kong venture capital firms.

5 contacts available at KongZhong.

| Name | Title | Profile |
| --- | --- | --- |
| Leilei Wang | Chairman and Chief Executive Officer | https://shizune.co/investors/profile/leilei-wang-2 |
| Dou Zhang | Head of Operations and Sales | https://shizune.co/investors/profile/dou-zhang-a4c7 |
| Hope Ni | Independent Director | https://shizune.co/investors/profile/hope-ni |
| Li Xiaolong | Independent Director | https://shizune.co/investors/profile/li-xiaolong |
| Nick Yang | President | https://shizune.co/investors/profile/nick-yang |

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## FAQ

### What does Leilei Wang invest in?

Leilei Wang invests primarily in Music, Video and Mobile startups, most often at Series A and Funding Round stage. Most of the 8 investments tracked by Shizune back companies in China. The Investment Focus section breaks down every industry, stage and country in the portfolio.

### What is Leilei Wang's check size?

Leilei Wang typically joins rounds of $12M–$12M at Series A. These ranges are 10th–90th percentile round sizes calculated from confirmed public funding rounds, so they are a realistic guide to the rounds Leilei Wang participates in.

### When did Leilei Wang last invest?

The most recent investment recorded for Leilei Wang closed in Dec 2021. Shizune tracks 8 investments in total for this profile, including round sizes, stages and portfolio companies, all sourced from confirmed public funding rounds and refreshed monthly.

### Is Shizune's investor data accurate?

Yes — every stat on this profile is calculated from confirmed public funding rounds monitored across hundreds of sources since 2020. This profile was last refreshed in Aug 2026 and is updated monthly. Spotted something off? Use the “Suggest an edit” link near the top of the page.

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