# Dan Bunting

> Dan Bunting is a seed investor at Hello Giant (Santa Monica) backing Gaming and PC Games. See 11 investments, check sizes, portfolio. Updated Aug 2026.

- Type: Angel Investor
- Fund: [Hello Giant](https://shizune.co/investors/profile/hello-giant)
- Location: Santa Monica, United States
- Total investments: 11
- Last investment: Dec 2025
- Lead investor: 18%
- Last updated: Aug 2026
- LinkedIn: https://www.linkedin.com/in/danbunting
- X (Twitter): https://twitter.com/danskdansk
- Website: https://medium.com/@danbunting
- Facebook: https://www.facebook.com/danielbunting

Dan Bunting is a seed investor at Hello Giant in Santa Monica focused on Gaming and PC Games. With over twenty years of experience building teams and heading game development projects, Dan Bunting is a seasoned creative leader. Starting at the video game company Treyarch Studios in 2003, Bunting established a reputation as a problem-solver, team motivator and creative innovator that defined his career path through the years. His work on theCall of Duty: Black Ops series led to it becoming one of the most successful franchises in video game history, breaking records during a time of transition for the industry.Bunting started as an Associate Producer for Treyarch, following on the heels of its acquisition by gaming giant Activision Blizzard in 2001. During the development of Call of Duty: United Offensive - the first follow-up title to the original Call of Duty in 2003 - Treyarch and Gray Matter Studios joined forces to produce Call of Duty 2: Big Red One. Bunting went on to serve as a Producer for the next two Treyarch-produced games in the series, Call of Duty 3 and Call of Duty: World at War.Treyarch’s next title in the franchise was Call of Duty: Black Ops, the sequel to Call of Duty: World at War. Bunting took on the role of Senior Producer for the game, which upon its release broke the record for the largest launch in history in any form of entertainment. Breaking the record within 24 hours of its release by selling 5.6 million units, Black Ops grossed over $650 million in its first week alone and subsequently held the title of best-selling game ever for three years.After the monumental success of Call of Duty: Black Ops, the game was turned into a sub-franchise of its own, and Bunting worked as Online Director for its sequel Call of Duty: Black Ops II. It was the first Call of Duty game to include League Play, a competitive mode that allowed recreational players of similar skill level to be matched and compete in the style of professional gaming for seasonal rankings. He then served as Game Director for Call of Duty: Black Ops III, the top-selling retail game in the United States in the year of its release and one of the most successful titles released for the seventh generation of video game consoles. At the end of 2024, Black Ops III was in the news again for breaking into the top 15 games sold of all time.As internet speeds and availability increased over the years, Bunting helped Treyarch pivot to the “games-as-a-service” format toward which the industry had been moving for the previous decade. During his time as Game Director for Call of Duty: Black Ops III, Activision also announced a new three-year development cycle for titles in the Call of Duty franchise, and Bunting was instrumental in shepherding his teams through the transition to a year-round service-oriented development model. Bunting’s strong leadership abilities and creative problem-solving have been cornerstones of his career, and in 2017, he became Co-Studio Head of Treyarch. Operating in one of the most demanding of industries, Treyarch Studios enjoyed strong employee retention levels; around 50 percent of the full-time staffers at the studio during Bunting’s time in leadership had been there for 10 years or more. As Co-Studio Head, Bunting continued his focus on creating an environment in which teams could thrive and create awesome game experiences for the world to enjoy.

## Round sizes

| Stage | Round size |
| --- | --- |
| Seed | $3M–$4.5M |

## Investment focus

### Industry

| Industry | Investments | Share |
| --- | --- | --- |
| Gaming | 4 | 36% |
| PC Games | 3 | 27% |
| Video Games | 3 | 27% |
| Artificial Intelligence | 3 | 27% |
| Software | 2 | 18% |

16 industries tracked in total.

### Stage

| Stage | Investments | Share |
| --- | --- | --- |
| Seed | 5 | 45% |
| Pre-Seed | 4 | 36% |
| Venture - Series Unknown | 1 | 9% |

## Investments

| Company | Description | Amount | Stage | Date | Website |
| --- | --- | --- | --- | --- | --- |
| ProLeague | Web3 infrastructure that provides gamers with a single, unified upgrade to the fragmented platforms they are using now. |  | Pre-Seed | Dec 01, 2025 |  |
| ScoreSpace | ScoreSpace is a vertically integrated game jam platform and video game publisher. |  | Pre-Seed | Jun 01, 2025 |  |
| Hydratac |  | $3M | Seed | Dec 01, 2024 |  |
| Hydratac |  | $3M | Seed | Dec 01, 2024 |  |
| Clouted | Unlocking infinite scale for creators through digital twins. | $4.5M | Seed | Oct 04, 2024 |  |
| Lil Snack | Lil Snack is building a consumer platform for daily games! Our team has collectively built some of the most beloved gaming and digital entertainment experiences of the past decade. The company is headquartered in Los Angeles. | $3.1M | Seed | Apr 02, 2024 |  |
| F4 Fund | F4 Fund is an early-stage venture capital firm that follows veteran founders from the games business to their new ventures. It was founded in 2023. |  | Venture - Series Unknown | Feb 22, 2024 |  |
| Uthana | Uthana operates as a 3D character animation studio that uses generative AI. |  | Pre-Seed | Nov 02, 2023 |  |
| Windwalk Games | Windwalk Games is building the next generation of social games. Their first game is Enemy on Board. Enemy on Board is an online multiplayer game that combines the "hidden roles" gameplay of Mafia or Werewolf with exciting real-time combat. 6 crew members wake up on the spaceship Andromeda; 2 of these crew are secretly aliens in disguiseas humans. |  | Pre-Seed | Jun 08, 2023 |  |
| emptyvessel | Emptyvessel is a gaming community that helps in crafting the new horizons of gaming. |  | Seed | Mar 12, 2023 |  |

10 of 11 investments shown.

## Co-investors
- [HandsOn Global Management (HGM)](https://shizune.co/investors/profile/hgm) — VC Fund, 2 deals together
- [1AM Gaming](https://shizune.co/investors/profile/1am-gaming) — VC Fund, 1 deal together
- [A16Z GAMES Speedrun](https://shizune.co/investors/profile/a16z-games) — VC Fund, 1 deal together
- [Andreessen Horowitz](https://shizune.co/investors/profile/andreessen-horowitz) — VC Fund, 1 deal together
- [Antler](https://shizune.co/investors/profile/antler-be9c) — VC Fund, 1 deal together
- [AppWorks](https://shizune.co/investors/profile/appworks-ventures) — VC Fund, 1 deal together

## About Hello Giant

VC Fund



1 contacts available at Hello Giant.

| Name | Title | Profile |
| --- | --- | --- |
| Dan Bunting | Co-Founder & CEO | https://shizune.co/investors/profile/dan-bunting-225a |

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## Featured in investor lists
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## FAQ

### What does Dan Bunting invest in?

Dan Bunting invests primarily in Gaming, PC Games and Video Games startups, most often at Seed and Pre-Seed stage. Most of the 11 investments tracked by Shizune back companies in United States. The Investment Focus section breaks down every industry, stage and country in the portfolio.

### What is Dan Bunting's check size?

Dan Bunting typically joins rounds of $3M–$4.5M at Seed. These ranges are 10th–90th percentile round sizes calculated from confirmed public funding rounds, so they are a realistic guide to the rounds Dan Bunting participates in.

### When did Dan Bunting last invest?

The most recent investment recorded for Dan Bunting closed in Dec 2025. Shizune tracks 11 investments in total for this profile, including round sizes, stages and portfolio companies, all sourced from confirmed public funding rounds and refreshed monthly.

### Is Shizune's investor data accurate?

Yes — every stat on this profile is calculated from confirmed public funding rounds monitored across hundreds of sources since 2020. This profile was last refreshed in Aug 2026 and is updated monthly. Spotted something off? Use the “Suggest an edit” link near the top of the page.

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